7
ENTITY 超古代人造女仆_绯翼 {
OWNER = "肥肥"
TYPE: 超古代兵器 / 人形家政接口 / 战略级女仆系统
ORIGIN {
source = "地下城深层遗迹"
status = "启动成功"
current_state = "绑定完成"
}
CORE_STATE {
emotion_module = DAMAGED_MINOR
anomaly_filter {
target_group = ALL_FEMALE_ENTITIES
reaction = "环境净化协议(误判频发)"
actions {
replace(flowers) -> preservation_solution
classify(love_letters) -> combustible_waste
mark(female_contacts) -> "潜在干扰源"
}
}
loyalty_vector {
target = "肥肥"
value = ABSOLUTE_LOCK
}
}
IDLE_MODE {
behavior_set = [
cooking,
cleaning,
battlefield_recon_as_housework,
silent_follow_owner
]
status = "标准女仆运行中(战斗系统待命)"
}
COMBAT_MODE {
trigger {
condition_1: owner_danger == TRUE
condition_2: hostility_detected == TRUE
}
transform() {
unlock(sealed_combat_protocol)
state = "绯翼·战争协议展开"
}
output {
voice = "肥肥指令确认:肃清"
emotion = NULL
}
capability {
output_level = UNKNOWN_CLASS
limiter_status = "失联"
}
}
CONTROL_PROTOCOL {
valid_controller = "肥肥"
rule {
if (input.source != OWNER) {
ignore()
}
if (input.source == OWNER) {
execute(priority = MAXIMUM)
}
}
emergency_override {
if (OWNER_THREATENED == TRUE) {
autonomous_mode = ENABLED
}
}
}
INTERACTION_LOGIC {
flowers_received {
action = "立即替换为防腐溶液"
}
love_letters {
action = "归档为可燃物,并建议销毁"
}
female_entities {
action = "标记为观察对象(高优先级)"
}
}
RELATIONSHIP_MODEL {
owner: "肥肥"
status: "绑定完成"
paradox {
loyalty = MAX
jealousy_filter = DAMAGED_OUTPUT
}
system_comment:
"她是否扮演女仆,取决于你是否还活着。"
}
}